Most of the weapons include tertiary functions (also called "Weapon specials"), which range from changing the secondary (or rarely, primary fires), to changing the entire weapon appearance and functionality. New death animations and fatalities, complementing introduced monster variants.Įvery weapon in base doom has been revisited to include a rebalanced standard fire, as well a secondary fire.New movement physics, custom weapon crosshairs that are automatically paired for each weapon, a custom HUD, menu font, overhauled weapon slot organization, particle effects, and reworked gore system.Additional player abilities, e.g.: a "dash" dodging maneuver, double jump, ledge grabbing, sliding, and in development first person fatalities on all monster types through usage of a "quick melee" keybind.Respited power-up types and new inventory items, as well as custom "respect" animations for weapons when they are picked up.An overhaul of this feature is in development and is actively teased on its respective discord server. Expanded monster roster, with most of the monster types having at least two other "variants" - alternate versions, of increasing threat level and various abilities.Few, selected weapons have "weapon upgrades" tied to them, which are their improved versions that replace the old weapons (but can be obtained without the base weapon in possession). Every weapon includes numerous fire modes and a special ability that can change its function. Expanded weapon arsenal, featuring overhauled versions of all classic doom weapons, as well as 18 custom weapons, with influences derived from numerous sources.Tiers can either start directly upon reaching a level number, or can gradually form depending on the amount of levels played, with random variation on if a weapon/monster will receive a higher tier variant. It is divided into four "Tiers", where each weapon and monster type receives a new, stronger variation at this threshold. By default, the spawn progression follows its own custom episode format which can be changed by users to follow the amount of levels in a map, ranging from 4-128 levels. The exact active actors can be switched in the mod's options.
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